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Old Nov 02, 2006, 04:34 AM // 04:34   #1
Ascalonian Squire
 
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Default drunkard title must benefit the title holder

I started drinking absinthe and witch's brew and i said to myself "hey how would you like to try a drunkard title?". And because of that i bought a lot of booze and gained a title.. and then.. I tried to look for level two of drunkard title and it said i would need 10,000 minutes..

wow, 9k more minutes of drinking and ill get to level 2!.. but wait.. wow i have to spend about 1800000 gold for that..

what i want is:

make drunkard title into three levels OR give the drunkard title holder a discount on buying dwarven ale/rice wine...
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Old Nov 02, 2006, 04:35 AM // 04:35   #2
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I agree.Similar to the balthasaur faction one.2k points for the glad title increases the cap. I think friend of the kurzicks/luxons would be good too. Drunkard i bet would make people very happy.
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Old Nov 02, 2006, 04:46 AM // 04:46   #3
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How about a PvE bonus when drunk? +5% damage while drunk per level of the title!
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Old Nov 02, 2006, 04:55 AM // 04:55   #4
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The final level can be "Drunken Master": gives a bigger combat bonus, with a dodge bonus added in....
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Old Nov 02, 2006, 05:32 AM // 05:32   #5
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"Drunken Master"
PvE effect, conditions expire 20% sooner on you.

Reason: Your body has adapted to countering the effects of ale! Thus your countering-ablities are greater for other conditions!

"Drunken Master"
PvE title based skill, Dutch Courage!
Drink one ale/ricewine/grog player gains +3 health recovery!

I like the idea to make ale cheaper for what level your at!

Last edited by Roshi_ikkyu; Nov 02, 2006 at 05:35 AM // 05:35..
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Old Nov 02, 2006, 05:53 AM // 05:53   #6
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yeah max drunkard title, even if beer was free, is still 10,000 minutes. Thats being drunk for over 120 hours. 120 HOURS!!! it woud be very cool to have it give a combat boost for PvE only while drunk. Simply because the boost would probably counter the having your monsters be all swirly and stuff >.<
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Old Nov 02, 2006, 09:23 AM // 09:23   #7
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pve bonus *Drunken Master* While fighting intoxicated you have 15% chance to evade attacks for every rank in Drunkard.
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Old Nov 02, 2006, 09:32 AM // 09:32   #8
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This just had to happen. Introducing these boni for titles was the single worst idea of the update (which otherwise was quite good):

The great idea of no rewards for farming/a game for casual players (giving farmers only better looks, not better stats) goes down the drain. And now people come up with ever worse ideas to reward brainless inventory clicking instead of real playing.

- Xeeron
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Old Nov 02, 2006, 10:20 AM // 10:20   #9
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Yay for Drunken Style Fighters.

DOA. >.>
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Old Nov 02, 2006, 10:35 AM // 10:35   #10
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also, why is rice wine 400gold, while the shiverpeaks beer is 200 ?
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Old Nov 02, 2006, 10:49 AM // 10:49   #11
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I'd rather just have the price drop.

Quote:
Originally Posted by TV ad in the UK
Drink makes you feel invincible when you're the most vunerable
If anything you should not get PvE buffs by getting wrecked.
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Old Nov 02, 2006, 12:59 PM // 12:59   #12
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I kinda like the idea seeing as my warrior is at Drunkard LVL 4 so far and still going (gonna max that title yet). Give the ones who max this title a evasion bonus, or at least make them immune to certian conditions. That would be cool. By the way LVL 4 is 4000+ minutes drunk.

Mega Mouse
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Old Nov 02, 2006, 01:47 PM // 13:47   #13
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/signed for diconted alcohal

/unsigned for PvE bonus

I do think they should add SOME kind of effect to more of the titles
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Old Nov 02, 2006, 02:15 PM // 14:15   #14
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How about - In outposts, the higher your level, the more chance your character will black-out while drinking and wake-up in another outpost?

Or maybe they could wake up in a random locations, including the Underworld - i.e. free entry to UW (except the price of the ale), but hungover and alone.
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Old Nov 02, 2006, 02:25 PM // 14:25   #15
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I'd like to see the remainder 9k minutes in this title count divided into another 2 or 3 levels.

But remember things that require 10k or anything is probably something to be worked on in the long term. 120 hours it takes to get the max title. But if you did an hour at a time, that's 120 days worth. Do it every few days, and it's a year in real time.

Just don't think about the title every time you play. Just enjoy the trippy visual effects of being drunk. Of course people will look at a title count and start thinking about the max level right away. But if you just pace yourselves, you'll see that the work towards them will last longer. What fun would it be if you could get all the max titles so soon?

What I'd also like to see is a drunken icon appear when you're drunk. GW Wiki details a 6 levels of drunkenness and explains at which level you gain minutes towards the title. When you use a stance or are enchanted or hexed in battle, you see the icon. I'd like to see one that shows the drunkenness level, so you can be sure which level you're at. Infact, have the thing blink when it's about to go down a level so we know exactly when to double click another drink to keep the count going.

Or how about a dunkenness meter that appears, sorta like the health meter, that shows the levels?

Last edited by Linksys; Nov 02, 2006 at 02:28 PM // 14:28..
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Old Nov 02, 2006, 02:43 PM // 14:43   #16
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Guys, i agree that other titles coul have rewards, but not att/def/evade/etc. bonuses!
All those titles without rewards are just sinks! Time sinks, money sinks....
If you really want rewards, than how about this?

Drunkard - while equipped your char has a different moving animation (looks like a drunk person movin)
Explorer titles - hard to think of....maybe 5% faster movement on the continent you explored ? (example, 70% cantha explored, 10% faster moving in cantha)
Protector titles - when equipped, allows to use a new command, /protector. the command, when used, will show a small golden picture, just like /fame shows animals (but the picture will be different for each continent)
Lucky/Unlucky - even harder to think off.....maybe /luck with a fourleaf clover/upsidedown horseshoe ?
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Old Nov 02, 2006, 02:43 PM // 14:43   #17
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No bonus for Drunkard title. Or if any bonus at all, it should cost your more beer to get drunk, the more you drink, the more it takes to get drunk.

A "You're this drunk bar" or a "You're Intoxicated Icon" would be great.
Random town ports after passing out, neat idea, just no entry to elite mission areas, hoping your solo build gets a free pass into the UW.

But no, no bonus, if anything, drunkeness should garnish a penalty in PvE

If you were drunk in RL, your vision, reaction, movement, speach, thought process all get blurred, slowed down, slurred, or stopped. How do your figure you hit harder in combat? I've been in bar fights numerous times, the best was with this 6'8" heavily built pro wrestler looking guy, and I'm skinny.

So naturally, you thick headed retards think you can kick everyone's butt that is skinny (Ha! I pay a monthly fee to practice martial arts and get beat on by big guys 5 days a week, bring it on). Anyway their was a slightly soggy roll of toilet paper on the bar. When the meat head started his fight, i threw the roll of toilet paper at his head, which connected. This caused his balance to fail and then staggers at running pace into a concrete wall -- lights out! Imagine having to live that down. Dude, that litltle tiny skinny guy knocked your as* out with a roll of toilet paper.

True Story

See no bonus for PvE for this title.
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Old Nov 02, 2006, 03:01 PM // 15:01   #18
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I agree with penalties and/or limited performance if you're drunk in an explorable area. I'm sure this would take a while for the programmers to add though. But maybe if they can get creative with it, if they want to.

The drunken meter idea I'm sure they can do. There's already some kind of drunkenness level programmed into the game, which we can see and estimate from the visual effects we see when drunk. I'm sure they can come up with a meter that directly works with this.

And the idea of appearing in other outposts, it can be limited to the ones you have on your maps. I'm sure they won't let new characters in Ascalon get beer from their storage and hope to drunk-map to Urgoz or Dragon's Lair.
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Old Nov 02, 2006, 03:10 PM // 15:10   #19
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I think, if we're talking penalties for drunkeness, have it so when you use a skill or attack, it has a % chance to hit a different target within range - possibly including your own teammates... Make the tracking for projectiles much looser/slower/worse, add a % miss chance to melee. Make spells cost 5-10e more (Seriously - you're trying to muster up unseen forces of the ether/underworld while plastered? You're lucky you don't implode or something...).
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Old Nov 02, 2006, 03:12 PM // 15:12   #20
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50% extra lag and 15% chance of err7?
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